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<!doctype html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><title>Python: module FSM</title> </head><body bgcolor="#f0f0f8"> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="heading"> <tr bgcolor="#7799ee"> <td valign=bottom> <br> <font color="#ffffff" face="helvetica, arial"> <br><big><big><strong>FSM</strong></big></big></font></td ><td align=right valign=bottom ><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br><a href="file:/home/noah/pexpect/trunk/pexpect/FSM.py">/home/noah/pexpect/trunk/pexpect/FSM.py</a></font></td></tr></table> <p><tt>This module implements a Finite State Machine (<a href="#FSM">FSM</a>). In addition to state<br> this <a href="#FSM">FSM</a> also maintains a user defined "memory". So this <a href="#FSM">FSM</a> can be used as a<br> Push-down Automata (PDA) since a PDA is a <a href="#FSM">FSM</a> + memory.<br> <br> The following describes how the <a href="#FSM">FSM</a> works, but you will probably also need to<br> see the example function to understand how the <a href="#FSM">FSM</a> is used in practice.<br> <br> You define an <a href="#FSM">FSM</a> by building tables of transitions. For a given input symbol<br> the process() method uses these tables to decide what action to call and what<br> the next state will be. The <a href="#FSM">FSM</a> has a table of transitions that associate:<br> <br> (input_symbol, current_state) --> (action, next_state)<br> <br> Where "action" is a function you define. The symbols and states can be any<br> objects. You use the add_transition() and add_transition_list() methods to add<br> to the transition table. The <a href="#FSM">FSM</a> also has a table of transitions that<br> associate:<br> <br> (current_state) --> (action, next_state)<br> <br> You use the add_transition_any() method to add to this transition table. The<br> <a href="#FSM">FSM</a> also has one default transition that is not associated with any specific<br> input_symbol or state. You use the set_default_transition() method to set the<br> default transition.<br> <br> When an action function is called it is passed a reference to the <a href="#FSM">FSM</a>. The<br> action function may then access attributes of the <a href="#FSM">FSM</a> such as input_symbol,<br> current_state, or "memory". The "memory" attribute can be any object that you<br> want to pass along to the action functions. It is not used by the <a href="#FSM">FSM</a> itself.<br> For parsing you would typically pass a list to be used as a stack.<br> <br> The processing sequence is as follows. The process() method is given an<br> input_symbol to process. The <a href="#FSM">FSM</a> will search the table of transitions that<br> associate:<br> <br> (input_symbol, current_state) --> (action, next_state)<br> <br> If the pair (input_symbol, current_state) is found then process() will call the<br> associated action function and then set the current state to the next_state.<br> <br> If the <a href="#FSM">FSM</a> cannot find a match for (input_symbol, current_state) it will then<br> search the table of transitions that associate:<br> <br> (current_state) --> (action, next_state)<br> <br> If the current_state is found then the process() method will call the<br> associated action function and then set the current state to the next_state.<br> Notice that this table lacks an input_symbol. It lets you define transitions<br> for a current_state and ANY input_symbol. Hence, it is called the "any" table.<br> Remember, it is always checked after first searching the table for a specific<br> (input_symbol, current_state).<br> <br> For the case where the <a href="#FSM">FSM</a> did not match either of the previous two cases the<br> <a href="#FSM">FSM</a> will try to use the default transition. If the default transition is<br> defined then the process() method will call the associated action function and<br> then set the current state to the next_state. This lets you define a default<br> transition as a catch-all case. You can think of it as an exception handler.<br> There can be only one default transition.<br> <br> Finally, if none of the previous cases are defined for an input_symbol and<br> current_state then the <a href="#FSM">FSM</a> will raise an exception. This may be desirable, but<br> you can always prevent this just by defining a default transition.<br> <br> Noah Spurrier 20020822</tt></p> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#aa55cc"> <td colspan=3 valign=bottom> <br> <font color="#fffff" face="helvetica, arial"><big><strong>Modules</strong></big></font></td></tr> <tr><td bgcolor="#aa55cc"><tt> </tt></td><td> </td> <td width="100%"><table width="100%" summary="list"><tr><td width="25%" valign=top><a href="optparse.html">optparse</a><br> <a href="os.html">os</a><br> </td><td width="25%" valign=top><a href="string.html">string</a><br> <a href="sys.html">sys</a><br> </td><td width="25%" valign=top><a href="time.html">time</a><br> <a href="traceback.html">traceback</a><br> </td><td width="25%" valign=top></td></tr></table></td></tr></table><p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ee77aa"> <td colspan=3 valign=bottom> <br> <font color="#ffffff" face="helvetica, arial"><big><strong>Classes</strong></big></font></td></tr> <tr><td bgcolor="#ee77aa"><tt> </tt></td><td> </td> <td width="100%"><dl> <dt><font face="helvetica, arial"><a href="FSM.html#FSM">FSM</a> </font></dt><dt><font face="helvetica, arial"><a href="exceptions.html#Exception">exceptions.Exception</a>(<a href="exceptions.html#BaseException">exceptions.BaseException</a>) </font></dt><dd> <dl> <dt><font face="helvetica, arial"><a href="FSM.html#ExceptionFSM">ExceptionFSM</a> </font></dt></dl> </dd> </dl> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ffc8d8"> <td colspan=3 valign=bottom> <br> <font color="#000000" face="helvetica, arial"><a name="ExceptionFSM">class <strong>ExceptionFSM</strong></a>(<a href="exceptions.html#Exception">exceptions.Exception</a>)</font></td></tr> <tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td> <td colspan=2><tt>This is the <a href="#FSM">FSM</a> <a href="exceptions.html#Exception">Exception</a> class.<br> </tt></td></tr> <tr><td> </td> <td width="100%"><dl><dt>Method resolution order:</dt> <dd><a href="FSM.html#ExceptionFSM">ExceptionFSM</a></dd> <dd><a href="exceptions.html#Exception">exceptions.Exception</a></dd> <dd><a href="exceptions.html#BaseException">exceptions.BaseException</a></dd> <dd><a href="__builtin__.html#object">__builtin__.object</a></dd> </dl> <hr> Methods defined here:<br> <dl><dt><a name="ExceptionFSM-__init__"><strong>__init__</strong></a>(self, value)</dt></dl> <dl><dt><a name="ExceptionFSM-__str__"><strong>__str__</strong></a>(self)</dt></dl> <hr> Data descriptors defined here:<br> <dl><dt><strong>__weakref__</strong></dt> <dd><tt>list of weak references to the object (if defined)</tt></dd> </dl> <hr> Data and other attributes inherited from <a href="exceptions.html#Exception">exceptions.Exception</a>:<br> <dl><dt><strong>__new__</strong> = <built-in method __new__ of type object at 0x81400e0><dd><tt>T.<a href="#ExceptionFSM-__new__">__new__</a>(S, ...) -> a new object with type S, a subtype of T</tt></dl> <hr> Methods inherited from <a href="exceptions.html#BaseException">exceptions.BaseException</a>:<br> <dl><dt><a name="ExceptionFSM-__delattr__"><strong>__delattr__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__delattr__">__delattr__</a>('name') <==> del x.name</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__getattribute__"><strong>__getattribute__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__getattribute__">__getattribute__</a>('name') <==> x.name</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__getitem__"><strong>__getitem__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__getitem__">__getitem__</a>(y) <==> x[y]</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__getslice__"><strong>__getslice__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__getslice__">__getslice__</a>(i, j) <==> x[i:j]<br> <br> Use of negative indices is not supported.</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__reduce__"><strong>__reduce__</strong></a>(...)</dt></dl> <dl><dt><a name="ExceptionFSM-__repr__"><strong>__repr__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__repr__">__repr__</a>() <==> repr(x)</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__setattr__"><strong>__setattr__</strong></a>(...)</dt><dd><tt>x.<a href="#ExceptionFSM-__setattr__">__setattr__</a>('name', value) <==> x.name = value</tt></dd></dl> <dl><dt><a name="ExceptionFSM-__setstate__"><strong>__setstate__</strong></a>(...)</dt></dl> <hr> Data descriptors inherited from <a href="exceptions.html#BaseException">exceptions.BaseException</a>:<br> <dl><dt><strong>__dict__</strong></dt> </dl> <dl><dt><strong>args</strong></dt> </dl> <dl><dt><strong>message</strong></dt> <dd><tt>exception message</tt></dd> </dl> </td></tr></table> <p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#ffc8d8"> <td colspan=3 valign=bottom> <br> <font color="#000000" face="helvetica, arial"><a name="FSM">class <strong>FSM</strong></a></font></td></tr> <tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td> <td colspan=2><tt>This is a Finite State Machine (<a href="#FSM">FSM</a>).<br> </tt></td></tr> <tr><td> </td> <td width="100%">Methods defined here:<br> <dl><dt><a name="FSM-__init__"><strong>__init__</strong></a>(self, initial_state, memory<font color="#909090">=None</font>)</dt><dd><tt>This creates the <a href="#FSM">FSM</a>. You set the initial state here. The "memory"<br> attribute is any object that you want to pass along to the action<br> functions. It is not used by the <a href="#FSM">FSM</a>. For parsing you would typically<br> pass a list to be used as a stack.</tt></dd></dl> <dl><dt><a name="FSM-add_transition"><strong>add_transition</strong></a>(self, input_symbol, state, action<font color="#909090">=None</font>, next_state<font color="#909090">=None</font>)</dt><dd><tt>This adds a transition that associates:<br> <br> (input_symbol, current_state) --> (action, next_state)<br> <br> The action may be set to None in which case the <a href="#FSM-process">process</a>() method will<br> ignore the action and only set the next_state. The next_state may be<br> set to None in which case the current state will be unchanged.<br> <br> You can also set transitions for a list of symbols by using<br> <a href="#FSM-add_transition_list">add_transition_list</a>().</tt></dd></dl> <dl><dt><a name="FSM-add_transition_any"><strong>add_transition_any</strong></a>(self, state, action<font color="#909090">=None</font>, next_state<font color="#909090">=None</font>)</dt><dd><tt>This adds a transition that associates:<br> <br> (current_state) --> (action, next_state)<br> <br> That is, any input symbol will match the current state.<br> The <a href="#FSM-process">process</a>() method checks the "any" state associations after it first<br> checks for an exact match of (input_symbol, current_state).<br> <br> The action may be set to None in which case the <a href="#FSM-process">process</a>() method will<br> ignore the action and only set the next_state. The next_state may be<br> set to None in which case the current state will be unchanged.</tt></dd></dl> <dl><dt><a name="FSM-add_transition_list"><strong>add_transition_list</strong></a>(self, list_input_symbols, state, action<font color="#909090">=None</font>, next_state<font color="#909090">=None</font>)</dt><dd><tt>This adds the same transition for a list of input symbols.<br> You can pass a list or a string. Note that it is handy to use<br> string.digits, string.whitespace, string.letters, etc. to add<br> transitions that match character classes.<br> <br> The action may be set to None in which case the <a href="#FSM-process">process</a>() method will<br> ignore the action and only set the next_state. The next_state may be<br> set to None in which case the current state will be unchanged.</tt></dd></dl> <dl><dt><a name="FSM-get_transition"><strong>get_transition</strong></a>(self, input_symbol, state)</dt><dd><tt>This returns (action, next state) given an input_symbol and state.<br> This does not modify the <a href="#FSM">FSM</a> state, so calling this method has no side<br> effects. Normally you do not call this method directly. It is called by<br> <a href="#FSM-process">process</a>().<br> <br> The sequence of steps to check for a defined transition goes from the<br> most specific to the least specific.<br> <br> 1. Check state_transitions[] that match exactly the tuple,<br> (input_symbol, state)<br> <br> 2. Check state_transitions_any[] that match (state)<br> In other words, match a specific state and ANY input_symbol.<br> <br> 3. Check if the default_transition is defined.<br> This catches any input_symbol and any state.<br> This is a handler for errors, undefined states, or defaults.<br> <br> 4. No transition was defined. If we get here then raise an exception.</tt></dd></dl> <dl><dt><a name="FSM-process"><strong>process</strong></a>(self, input_symbol)</dt><dd><tt>This is the main method that you call to process input. This may<br> cause the <a href="#FSM">FSM</a> to change state and call an action. This method calls<br> <a href="#FSM-get_transition">get_transition</a>() to find the action and next_state associated with the<br> input_symbol and current_state. If the action is None then the action<br> is not called and only the current state is changed. This method<br> processes one complete input symbol. You can process a list of symbols<br> (or a string) by calling <a href="#FSM-process_list">process_list</a>().</tt></dd></dl> <dl><dt><a name="FSM-process_list"><strong>process_list</strong></a>(self, input_symbols)</dt><dd><tt>This takes a list and sends each element to <a href="#FSM-process">process</a>(). The list may<br> be a string or any iterable object.</tt></dd></dl> <dl><dt><a name="FSM-reset"><strong>reset</strong></a>(self)</dt><dd><tt>This sets the current_state to the initial_state and sets<br> input_symbol to None. The initial state was set by the constructor<br> <a href="#FSM-__init__">__init__</a>().</tt></dd></dl> <dl><dt><a name="FSM-set_default_transition"><strong>set_default_transition</strong></a>(self, action, next_state)</dt><dd><tt>This sets the default transition. This defines an action and<br> next_state if the <a href="#FSM">FSM</a> cannot find the input symbol and the current<br> state in the transition list and if the <a href="#FSM">FSM</a> cannot find the<br> current_state in the transition_any list. This is useful as a final<br> fall-through state for catching errors and undefined states.<br> <br> The default transition can be removed by setting the attribute<br> default_transition to None.</tt></dd></dl> </td></tr></table></td></tr></table><p> <table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section"> <tr bgcolor="#eeaa77"> <td colspan=3 valign=bottom> <br> <font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr> <tr><td bgcolor="#eeaa77"><tt> </tt></td><td> </td> <td width="100%"><dl><dt><a name="-BeginBuildNumber"><strong>BeginBuildNumber</strong></a>(fsm)</dt></dl> <dl><dt><a name="-BuildNumber"><strong>BuildNumber</strong></a>(fsm)</dt></dl> <dl><dt><a name="-DoEqual"><strong>DoEqual</strong></a>(fsm)</dt></dl> <dl><dt><a name="-DoOperator"><strong>DoOperator</strong></a>(fsm)</dt></dl> <dl><dt><a name="-EndBuildNumber"><strong>EndBuildNumber</strong></a>(fsm)</dt></dl> <dl><dt><a name="-Error"><strong>Error</strong></a>(fsm)</dt></dl> <dl><dt><a name="-main"><strong>main</strong></a>()</dt><dd><tt>This is where the example starts and the <a href="#FSM">FSM</a> state transitions are<br> defined. Note that states are strings (such as 'INIT'). This is not<br> necessary, but it makes the example easier to read.</tt></dd></dl> </td></tr></table> </body></html>
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